AI Insights · Timothy · July 2022
Top Art Games Performance in Central America Q2 2022
Discover how the top 5 art games performed on a unified platform in Central America during Q2 2022, with insights on downloads, revenue, and active users.
The top 5 art games in Central America during Q2 2022 showed varied performance metrics across downloads, revenue, and active users. Here’s a closer look at each app's performance based on data from Sensor Tower.
Color by Number:Coloring Games experienced a steady increase in weekly revenue, peaking at approximately $2.5K in the final week of June. Weekly downloads showed an initial rise, reaching over 10K in mid-April, followed by a gradual decline to around 4.8K by the end of June. Active users also saw a decrease from around 37K at the start of April to about 23K by the end of June.
Disney Coloring World had a notable peak in downloads in early May at around 36.9K but saw a gradual decline to about 8.5K by the end of June. Revenue fluctuated, peaking at approximately $2.2K in mid-April and ending the quarter at around $1.6K. Active users followed a similar trend, starting at 29K and peaking at 47K in early May before declining to 19K by the end of June.
Colorfy: Coloring Book Games maintained a relatively stable revenue, hovering around $1.7K throughout the quarter. Downloads saw a peak of approximately 8.5K in late April, with a subsequent decrease to around 5.6K by the end of June. The app's active users showed a slight increase from 17K in early April to around 21K in late April, before stabilizing around 16K by the end of June.
Adult Coloring Book - Pigment saw moderate weekly revenue, peaking at around $940 in mid-May. Downloads were relatively low but stable, with a peak of approximately 789 in mid-June. Active users gradually increased from around 728 in early April to 909 by the end of June.
Pixel Art - Color by Number showed impressive download numbers, peaking at approximately 93K in late April. Revenue remained steady, with minor fluctuations, peaking at around $878 in late June. The app maintained a high number of active users, starting at 549K in late March and peaking at 638K in mid-April, before ending the quarter at approximately 570K.
For more detailed insights and data, visit Sensor Tower.